Hiring a motion designer is easy. Hiring the right one, for the right job, with a process that survives the third round of feedback, is where most projects go wrong. This is the checklist I'd hand a friend before they hire anyone, including me.
What should you look for in a motion design reel?
A reel is a highlight edit. It's built to impress in about a minute, which means it also hides things. Watch it twice: once for the feeling, once like an auditor.
Signs of real craft
- Timing and easing. Good motion has weight. Objects accelerate and settle; nothing just slides from one point to another unless it's meant to feel mechanical.
- Typography in motion. Kinetic type is where weaker work shows. Look for readable hold times, clean spacing and text that moves with intent.
- Sound and edit sync. Cuts and accents should land on the music or voiceover. If the reel's own audio feels pasted on, your project's will too.
- Consistent quality across styles. Range is good, but the bar should be the same in the 2D explainer, the 3D product shot and the logo sting.
What a reel won't tell you
- What the designer actually did. Agency work often involves a team. Ask what their role was on each shot: concept, design, animation, compositing, or all of it.
- Whether they can finish a whole piece. Five-second highlights are not a ninety-second explainer with a narrative arc. Ask for two or three complete projects similar to yours.
- Whether the work is original. Templates are fine for some budgets, but shouldn't be passed off as custom design.
Questions to ask before you hire a motion designer
How clearly these are answered matters as much as the answers.
- What was your role on the projects most similar to mine?
- What does your process look like from brief to final file?
- How many revision rounds are included, and at which stages?
- What counts as a revision, and what counts as a change of scope?
- Who handles script, voiceover, music and sound design, and who pays for licences?
- Exactly which files will I receive, in which formats and aspect ratios?
- Do I get the project files, and are any fonts, plugins or assets licensed only to you?
- How do you prefer to receive feedback, and how quickly do you usually reply?
- What do you need from me to start, and what typically delays projects like this?
How a motion design project actually works
Most motion projects move through the same stages. Knowing them helps you give feedback when it's cheapest to act on.
1. The brief
A useful brief answers five things: who it's for, where it will play, what the viewer should do afterwards, how long it runs, and what it must include. Add references you like and, just as useful, references you don't. If you can't write one yet, a good designer will help you shape it on the first call.
2. Script, storyboard and styleframes
For anything with a story, the script comes first. Then a storyboard, or a set of styleframes: polished stills that lock the look of key moments. This is where you should push hardest on ideas, because changing a sketch takes minutes.
3. Animatic
A rough, timed version, often with scratch audio, that proves the pacing works before anything is polished.
4. Animation and compositing
The heavy lifting. Feedback here should be about execution, not concept. Asking whether the whole thing could be 3D at this stage is how timelines double.
5. Sound, export and versions
Music, sound design and voiceover are mixed, then the piece is exported in every format you agreed on.
Revisions are rounds, not infinity
Revisions are usually counted in rounds per stage. One round means one consolidated list of changes, not a trickle of messages across a week. Collect feedback from every stakeholder first, resolve contradictions internally, then send a single list.
Which deliverables and file formats should you agree on?
Write the deliverables into the agreement. Vague delivery is the most common source of end-of-project friction I see.
- MP4 (H.264) for websites, social media and presentations. It plays almost everywhere.
- ProRes for broadcast, further editing or colour work. Large files, high quality, and ProRes 4444 can carry transparency.
- Transparent video for websites. Browser support differs, so this often needs more than one encoded version. Ask how it will be handled.
- Lottie (JSON) for lightweight vector animation inside websites and apps, exported from After Effects. Ideal for icons, loaders and interface moments.
- Rive when an animation needs to react to user input through state machines.
- Aspect ratios. 16:9 for YouTube and websites, 9:16 for Reels, Shorts and TikTok, 1:1 or 4:5 for feeds. Reframing is real work, so list every ratio you need up front.
- Captions as a separate SRT file, plus burned-in versions for social if you need them.
- Source and project files if you want them. Some designers price these separately, so agree early.
Red flags when hiring a motion designer
- They quote before asking what the video is for or where it will run.
- They promise unlimited revisions. It sounds generous, but it usually means there's no structured process, and you'll both feel it.
- There's no written scope, or the scope says "explainer video" and nothing else.
- They're vague about music, fonts and stock footage licences. Unlicensed assets become your problem once the video is public.
- Communication is slow and unclear before you've paid anything. It rarely improves afterwards.
- Payment terms have no milestones at all, whether that's everything upfront or nothing until the end.
Freelancer vs agency vs one-person studio
There's no universally right answer, only trade-offs.
Freelancer
- Usually a specialist in one discipline: flexible, direct and focused.
- You become the producer, coordinating the scriptwriter, illustrator, voice artist and developer yourself.
- Best for well-defined tasks where you already know exactly what you need.
Agency
- A full team with account managers, producers and several specialists.
- More capacity for large campaigns and tight deadlines.
- More layers between you and the person animating, plus overhead built into the price.
- Hand-offs between strategy, design and development teams are where intent tends to get lost.
One-person studio
- One accountable person across concept, design and production. The person you talk to is the person doing the work.
- Studio-level range without the layers, as long as they genuinely cover the disciplines you need.
- Capacity is the honest limit. One person can only run so many projects at once, so ask about availability and start dates.
That last model is how I work. I direct the visuals, from motion and 2D/3D to VFX and branding, and I also build the websites and apps they end up in. When an animation has to live inside a product as Lottie, Rive or WebGL, nothing gets lost between a motion agency and a separate dev team, because there isn't a hand-off. You can see that range on my motion design and creative direction pages.
Hiring a motion designer in Pakistan from abroad
I'm based in Lahore and work with clients in Pakistan and worldwide, so these questions come up often.
Time zones
Pakistan Standard Time is UTC+5 and doesn't change for daylight saving. That gives a comfortable working overlap with the UK, Europe and the Gulf. With North America, overlap usually means your morning and a Pakistani evening.
The difference can work in your favour, with feedback sent at the end of your day handled before you wake up. That takes async discipline.
- One scheduled call per week or per milestone, and everything else in writing.
- Timestamped comments on the video instead of long paragraphs in email.
- A shared folder with clear version names, so nobody reviews the wrong cut.
- Public holidays such as the two Eids move each year with the lunar calendar, so check them when you set a launch date.
Communication
English is an official language in Pakistan and the default for business, so language is rarely the problem. Clarity is. Ask for a short written summary after every call, wherever your designer is.
Payments
Agree on the method, currency and schedule before work starts. International bank transfers and established payment platforms are the usual routes, and freelance marketplaces offer escrow if you'd prefer a middleman. Confirm who covers transfer fees, and tie each payment to a milestone you can actually see, such as approved styleframes or a delivered first cut.
Key takeaways
- Judge a reel for timing, typography and sound sync, then ask for complete projects and the designer's exact role.
- Agree on stages, revision rounds and what counts as a scope change before any work begins.
- List every deliverable: formats, aspect ratios, captions, transparency and project files.
- Treat unlimited revisions, vague licensing and a missing written scope as warning signs.
- Choose between a freelancer, an agency and a one-person studio based on how much coordination you want to do yourself.
- Working with someone in Pakistan runs smoothly with async feedback, clear milestones and payment terms agreed in writing.
Planning a project? Book a free discovery call — I'll tell you honestly what it needs.

