UX Beyond the Screen: Designing for Spatial Computing
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UX Beyond the Screen: Designing for Spatial Computing

Muhammad Makashif
Muhammad Makashif
2025-11-25 1 min read

The Third Dimension of UI

Spatial computing removes the boundaries of the screen. We are now designing interfaces that exist in 3D space, responding to eye movements, hand gestures, and voice commands.

Designing for Depth and Z-Space

Traditional 2D layout systems like Flexbox and Grid are being augmented with Z-axis positioning. We focus on hierarchy through depth, making important information literally "stand out" to the user.

Haptic Feedback & Multi-Modal Input

In a world without buttons, touch and sound become the primary feedback loops. We craft experiences that engage multiple senses to create a more intuitive and immersive user journey.

#Spatial Computing#Mixed Reality#Interface Design

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