The Browser as a Canvas
The web is no longer limited to flat text and images. With WebGL and the upcoming WebGPU standard, we can now render millions of polygons in real-time right inside the browser.
Shader Optimization Techniques
We write custom GLSL shaders to handle complex lighting and material properties directly on the GPU. This offloads the work from the main thread, ensuring the rest of the website remains fast and responsive.
Progressive Enhancement for 3D
Not every user has a high-end GPU. We use dynamic quality management systems to scale the visual complexity of our 3D scenes based on the user's device capabilities.
#WebGL#Three.js#GPU Optimization

